Thursday, June 27, 2013

New Dawkins video mocks meme theory

 
(Via Friendly Atheist)

For those disinclined to watch videos, here's a condensed summary.  Richard Dawkins talks about genetic evolution, and analogizes it to memetic evolution.   Then he says internet memes have "hijacked" the original idea of memes, because internet memes are intentionally designed with human creativity.  Then the video takes a sudden turn into internet meme territory, with floating brains, rainbows, and auto-tuning.  Dawkins finishes off the piece with an electric clarinet solo as a loch ness monster eats a dolphin.

I initially thought that someone simply took a video of one of Dawkins' recent talks, and made some creative edits, but in fact the whole thing was staged with Dawkins' help to introduce The Saatchi & Saatchi New Director's Showcase, a film festival.  The theme this year was "Just for Hits".  It's a very clever performance piece.  If it was intended to get lots of hits as a way of fulfilling the theme, good show!  In fact, the main problem with the video seems to be that it might overshadow the rest of the festival.

On the substantive content of the video: I've said before that I dislike meme theory, because it's essentially a social pseudoscience invented by Richard Dawkins, who has no social science expertise.  Via Will in the Skepchick comments, it seems that anthropologists hate meme theory even more than I do.

Since the show was staged, that raises the question of whether Dawkins was being sincere in his comments about memes. In my post criticizing memes, I had dug up an interview with Dawkins which suggested that he doesn't take memes very seriously:
"My enthusiasm for it was never, ever as a contribution to the study of human culture," [Dawkins] said. "It was always intended to be a way of dramatizing the idea that a Darwinian replicator doesn't have to be a gene."
I'm not sure if this statement is entirely consistent with Dawkins' actions, since apparently he was on an advisory board for the now-discontinued Journal of Memetics.  But I accept that Dawkins may have gone back and forth on this issue.

Whether Dawkins' comments were sincere or not, I felt they were ridiculous (though maybe not as ridiculous as the second half of the video).  He seemed to be saying that internet memes weren't proper memes as he had originally intended them, because people were designing them intentionally.  How is this different from any other examples of memes?  Aren't all meme transformations designed?

This seems like another thing to add to the long list of problems with meme theory.  When ideas and culture transform, it is not random mutation followed by directed selection.  The mutation process itself appears to follow non-random trajectories influenced by historical events, trends, as well as individual creative agents.

My issues with meme theory did not cause me to dislike the video.  On the contrary, it was hilarious and thought-provoking.

Monday, June 24, 2013

In praise of non-deductive puzzles

It's a convention in many logic puzzles that there is only one solution, and you reach this solution by deductive steps.  But there are a few logic puzzles that are not entirely deductive.

I hope readers don't mind that I spoiled one of Nikoli's sample puzzles.

One of the classics is Numberlink.  In Numberlink, you're supposed to draw lines between each pair of identical numbers.  There is always a unique solution, and this solution just so happens to use every square.*  But even though there is a unique solution, you're not supposed to solve the puzzles by deduction.  You have to use a lot of guessing and intuition, or it would be too difficult.  MellowMelon has a guide on how to solve them.

*If you ever download a Numberlink app for a mobile device, they often require that every square must be used, rather than having a unique solution that just so happens to use every square.  I consider this a serious travesty, and do not recommend Numberlink apps.

I would like to contrast this with a lot of puzzle apps out there which do not have unique solutions (eg see this review).  Usually this isn't because they've been designed as non-deductive puzzles, but because the programmers couldn't be bothered to check for unique solutions.  This is the worst.

This was a randomly generated puzzle from Tatham's puzzle collection.

Moving away from pencil-and-paper puzzles, there is a game called Blackbox.  It can be played with two people, but it's really better to play against a computer.  In Blackbox, there are some balls in a box, and you're supposed to figure out their positions by shooting some lasers into the box.  You can't tell what the lasers do inside the box, but you can tell where they come out, if they come out.  There's a lot of room for deduction here, though solutions aren't unique.  But it's really more fun to try to figure it out based on the smallest number of laser beams.  Since you decide where to shoot the lasers, it tastes a bit like experimental science.

You can play Blackbox within Simon Tatham's puzzle collection, which has free mobile app versions.  I also recommend Eric Solomon's hexagonal variant.


Lastly, I'll mention a card game I just bought called Hanabi.  Have you ever seen those logic puzzles where people wear colored hats, and can only see the colors that other people are wearing?  Or perhaps the puzzle of the three foolish/wise men who wake up with marker on their faces?  Hanabi is sort of like that, because each player holds their hand backwards, so that only the other players can see.  Players cooperate by giving each other hints to play the right cards in the right order.

But while the colored hats puzzles are deductive, Hanabi is not because you can't be sure that everyone is playing perfectly (and no one knows what that would even look like).  Furthermore, there's never quite enough information to play deductively!  It's a lot of fun.

In conclusion, there is plenty of interesting puzzle-space to explore beyond deduction.